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Practical Basketball badges

Forty-three badges, five tiers, six groups: finishing, shooting, playmaking, defense and rebounding, post scoring, and physical. The creator shows which badges an attribute mix can reach. That is why this page sits next to builds. You can select the table and paste it into a spreadsheet.

Some lines are “or” and some are “and.” Catch and Pop at bronze through gold is three-point or mid-range. Diamond and amethyst become three-point and mid-range. Pro Game Guides marks that with “or” and “&”.

43 badge rows

Badge thresholds. Historical Stress Test 3 sheets. Eight conflicting rows label PGG/Roonby and Gamepur values separately.
BadgeGroupBronzeSilverGoldDiamondAmethystSource status / disagreement
Aerial Assault Finishing 59 Close Shot + 67 Layup 64 Close Shot + 75 Layup 72 Close Shot + 80 Layup 77 Close Shot + 86 Layup 83 Close Shot + 94 Layup 2 published sheets match (PGG / Roonby)
Alley-Oop Finisher Finishing 64 Dunk + 60 Vertical 71 Dunk + 67 Vertical 76 Dunk + 75 Vertical 84 Dunk + 82 Vertical 97 Dunk + 88 Vertical 2 published sheets match (PGG / Roonby)
Gymnast Finishing 75 Layup + 62 Vertical 81 Layup + 68 Vertical 86 Layup + 74 Vertical 91 Layup + 79 Vertical 95 Layup + 85 Vertical 2 published sheets match (PGG / Roonby)
High Flyer Finishing PGG/Roonby: 65 Dunk

Gamepur: 65 Dunk & 60 Vertical

PGG/Roonby: 73 Dunk

Gamepur: 74 Dunk & 71 Vertical

PGG/Roonby: 80 Dunk

Gamepur: 83 Dunk & 82 Vertical

PGG/Roonby: 87 Dunk

Gamepur: 89 Dunk & 88 Vertical

PGG/Roonby: 95 Dunk

Gamepur: 95 Dunk & 95 Vertical

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Paint King Finishing 65 Layup + 60 Strength 72 Layup + 67 Strength 80 Layup + 73 Strength 87 Layup + 80 Strength 94 Layup + 87 Strength listed under both Finishing and Post Scoring by PGG; Finishing row conflicts | Bronze 65 Layup + 60 Strength … Amethyst 94 Layup + 87 Strength (PGG Finishing table; Gamepur and PGG Post table disagree)
Perfect Lays Finishing PGG/Roonby: 65 Layup

Gamepur: 70 Layup / 60 Layup & 70 Close Shot

PGG/Roonby: 73 Layup

Gamepur: 76 Layup / 66 Layup & 76 Close Shot

PGG/Roonby: 80 Layup

Gamepur: 81 Layup / 72 Layup & 81 Close Shot

PGG/Roonby: 87 Layup

Gamepur: 86 Layup / 79 Layup & 87 Close Shot

PGG/Roonby: 95 Layup

Gamepur: 96 Layup / 85 Layup & 96 Close Shot

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Putback Finisher Finishing PGG/Roonby: 60 Offensive Rebound + 60 Close Shot

Gamepur: 70 Dunk & 70 Vertical

PGG/Roonby: 68 Offensive Rebound + 68 Close Shot

Gamepur: 78 Dunk & 75 Vertical

PGG/Roonby: 75 Offensive Rebound + 75 Close Shot

Gamepur: 84 Dunk & 80 Vertical

PGG/Roonby: 82 Offensive Rebound + 82 Close Shot

Gamepur: 89 Dunk & 88 Vertical

PGG/Roonby: 90 Offensive Rebound + 90 Close Shot

Gamepur: 96 Dunk & 92 Vertical

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Relentless Finisher Finishing PGG/Roonby: 65 Layup + 60 Strength

Gamepur: 60 Layup & 74 Stamina

PGG/Roonby: 72 Layup + 67 Strength

Gamepur: 67 Layup & 78 Stamina

PGG/Roonby: 80 Layup + 73 Strength

Gamepur: 75 Layup & 85 Stamina

PGG/Roonby: 87 Layup + 80 Strength

Gamepur: 84 Layup & 91 Stamina

PGG/Roonby: 94 Layup + 87 Strength

Gamepur: 93 Layup & 95 Stamina

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Catch & Pop Shooting 63 Three or 68 Mid-Range 71 Three or 76 Mid-Range 83 Three or 80 Mid-Range 91 Three & 86 Mid-Range 96 Three & 90 Mid-Range 2 published sheets match (PGG / Roonby)
Corner Spot-Up Shooting 68 Three 75 Three 83 Three 88 Three 93 Three 2 published sheets match (PGG / Roonby)
Fade Artist Shooting 65 Moving Shot & 75 Mid-Range 70 Moving Shot & 80 Mid-Range 75 Moving Shot & 85 Mid-Range 81 Moving Shot & 91 Mid-Range 86 Moving Shot & 97 Mid-Range 2 published sheets match (PGG / Roonby)
Formless Shooter Shooting 66 Mid-Range & 63 Stamina 74 Mid-Range & 69 Stamina 85 Mid-Range & 75 Stamina 93 Mid-Range & 87 Stamina 98 Mid-Range & 94 Stamina 2 published sheets match (PGG / Roonby)
Limitless Shooter Shooting 76 Three 82 Three 88 Three 93 Three 96 Three 2 published sheets match (PGG / Roonby)
Mid-Range Maestro Shooting 67 Mid-Range 74 Mid-Range 81 Mid-Range 87 Mid-Range 95 Mid-Range 2 published sheets match (PGG / Roonby)
Quick Draw Shooting 68 Mid-Range 75 Mid-Range 84 Mid-Range 91 Mid-Range 96 Mid-Range 2 published sheets match (PGG / Roonby)
Relentless Shooter Shooting 64 Three & 65 Stamina 73 Three & 70 Stamina 81 Three & 78 Stamina 90 Three & 86 Stamina 96 Three & 92 Stamina 2 published sheets match (PGG / Roonby)
Tunnel Vision Shooting 66 Three 75 Three 83 Three 90 Three 97 Three 2 published sheets match (PGG / Roonby)
Whistle Wizard Shooting 70 Free Throw 80 Free Throw 85 Free Throw 90 Free Throw 97 Free Throw Shooting (PGG/Roonby) vs Playmaking (Gamepur)
Dimer Playmaking 63 Pass Accuracy 71 Pass Accuracy 81 Pass Accuracy 88 Pass Accuracy 96 Pass Accuracy 2 published sheets match (PGG / Roonby)
Dish Out Playmaking 63 Pass Accuracy & 40 Vertical 71 Pass Accuracy & 45 Vertical 81 Pass Accuracy & 50 Vertical 88 Pass Accuracy & 55 Vertical 96 Pass Accuracy & 60 Vertical 2 published sheets match (PGG / Roonby)
Glove Playmaking 65 Ball Handle / 65 Post Control & 65 Strength 73 Ball Handle / 72 Post Control & 71 Strength 82 Ball Handle / 82 Post Control & 81 Strength 90 Ball Handle / 90 Post Control & 90 Strength 96 Ball Handle 2 published sheets match (PGG / Roonby)
Iron Grip Playmaking 71 Ball Handle / 62 Post Control / 62 Rebound 81 Ball Handle / 69 Post Control / 69 Rebound 85 Ball Handle / 76 Post Control / 78 Rebound 90 Ball Handle / 81 Post Control / 81 Rebound 96 Ball Handle / 93 Post Control / 93 Rebound 2 published sheets match (PGG / Roonby)
Quick Handles Playmaking 67 Ball Handle & 59 Speed 73 Ball Handle & 65 Speed 81 Ball Handle & 70 Speed 88 Ball Handle & 83 Speed 96 Ball Handle & 88 Speed 2 published sheets match (PGG / Roonby)
Quick Pass Playmaking 63 Pass Accuracy 71 Pass Accuracy 81 Pass Accuracy 88 Pass Accuracy 96 Pass Accuracy 2 published sheets match (PGG / Roonby)
Soul Snatcher Playmaking 67 Ball Handle 74 Ball Handle 81 Ball Handle 89 Ball Handle 96 Ball Handle 2 published sheets match (PGG / Roonby)
Space Maker Playmaking 58 Ball Handle & 66 Speed 64 Ball Handle & 73 Speed 70 Ball Handle & 80 Speed 81 Ball Handle & 87 Speed 88 Ball Handle & 96 Speed 2 published sheets match (PGG / Roonby)
Tireless Handles Playmaking 64 Ball Handle & 59 Stamina 70 Ball Handle & 67 Stamina 79 Ball Handle & 75 Stamina 88 Ball Handle & 82 Stamina 96 Ball Handle & 90 Stamina 2 published sheets match (PGG / Roonby)
Intimidator Defense/Rebounding 64 Perimeter Defense 73 Perimeter Defense 80 Perimeter Defense 90 Perimeter Defense 97 Perimeter Defense 2 published sheets match (PGG / Roonby)
Locks Defense/Rebounding 64 Perimeter Defense & 62 Lateral Quickness 72 Perimeter Defense & 68 Lateral Quickness 81 Perimeter Defense & 74 Lateral Quickness 89 Perimeter Defense & 81 Lateral Quickness 95 Perimeter Defense & 85 Lateral Quickness 2 published sheets match (PGG / Roonby)
Lurker Defense/Rebounding 65 Block & 60 Vertical & 57 Speed 75 Block & 73 Vertical & 67 Speed 83 Block & 79 Vertical & 73 Speed 89 Block & 85 Vertical & 78 Speed 94 Block & 92 Vertical & 82 Speed 2 published sheets match (PGG / Roonby)
Navigator Defense/Rebounding 63 Lateral Quickness & 32 Strength 72 Lateral Quickness & 43 Strength 83 Lateral Quickness & 55 Strength 87 Lateral Quickness & 66 Strength 91 Lateral Quickness & 70 Strength 2 published sheets match (PGG / Roonby)
Rebound Chaser Defense/Rebounding 59 Rebound 71 Rebound 82 Rebound 90 Rebound 97 Rebound 2 published sheets match (PGG / Roonby)
Rim Saver Defense/Rebounding 60 Block & 64 Interior Defense 70 Block & 72 Interior Defense 81 Block & 78 Interior Defense 89 Block & 84 Interior Defense 96 Block & 88 Interior Defense 2 published sheets match (PGG / Roonby)
Thief Defense/Rebounding 61 Steal 72 Steal 84 Steal 90 Steal 97 Steal 2 published sheets match (PGG / Roonby)
Tough Ankles Defense/Rebounding 64 Perimeter Defense & 62 Stamina 69 Perimeter Defense & 67 Stamina 76 Perimeter Defense & 74 Stamina 81 Perimeter Defense & 78 Stamina 93 Perimeter Defense & 84 Stamina 2 published sheets match (PGG / Roonby)
Trampoline Defense/Rebounding 58 Block & 61 Vertical 64 Block & 68 Vertical 74 Block & 76 Vertical 85 Block & 81 Vertical 95 Block & 91 Vertical 2 published sheets match (PGG / Roonby)
Deep Post Bag Post Scoring 67 Post Control 77 Post Control 83 Post Control 88 Post Control 94 Post Control 2 published sheets match (PGG / Roonby)
Post Footwork Post Scoring 68 Post Control & 46 Speed 78 Post Control & 50 Speed 83 Post Control & 53 Speed 88 Post Control & 56 Speed 94 Post Control & 65 Speed 2 published sheets match (PGG / Roonby)
Post Lockdown Post Scoring 62 Strength & 65 Interior Defense 69 Strength & 70 Interior Defense 76 Strength & 75 Interior Defense 88 Strength & 81 Interior Defense 95 Strength & 88 Interior Defense 2 published sheets match (PGG / Roonby)
Fast Breaker Physical PGG/Roonby: 65 Speed & 60 Stamina

Gamepur: 65 Speed

PGG/Roonby: 72 Speed & 67 Stamina

Gamepur: 77 Speed

PGG/Roonby: 80 Speed & 75 Stamina

Gamepur: 84 Speed

PGG/Roonby: 87 Speed & 82 Stamina

Gamepur: 91 Speed

PGG/Roonby: 95 Speed & 90 Stamina

Gamepur: 95 Speed

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Hustler Physical PGG/Roonby: 65 Stamina

Gamepur: 65 Speed & 70 Stamina

PGG/Roonby: 72 Stamina

Gamepur: 72 Speed & 75 Stamina

PGG/Roonby: 80 Stamina

Gamepur: 80 Speed & 82 Stamina

PGG/Roonby: 87 Stamina

Gamepur: 88 Speed & 87 Stamina

PGG/Roonby: 95 Stamina

Gamepur: 94 Speed & 92 Stamina

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Iron Screens Physical PGG/Roonby: 65 Strength

Gamepur: 63 Strength

PGG/Roonby: 72 Strength

Gamepur: 71 Strength

PGG/Roonby: 80 Strength

Gamepur: 80 Strength

PGG/Roonby: 87 Strength

Gamepur: 88 Strength

PGG/Roonby: 95 Strength

Gamepur: 95 Strength

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.
Traffic Finisher Physical PGG/Roonby: 65 Strength & 65 Layup

Gamepur: 67 Dunk & 66 Vertical or 62 Strength

PGG/Roonby: 72 Strength & 72 Layup

Gamepur: 76 Dunk & 73 Vertical or 73 Strength

PGG/Roonby: 80 Strength & 80 Layup

Gamepur: 81 Dunk & 85 Vertical or 76 Strength

PGG/Roonby: 87 Strength & 87 Layup

Gamepur: 87 Dunk & 89 Vertical or 83 Strength

PGG/Roonby: 95 Strength & 95 Layup

Gamepur: 95 Dunk & 94 Vertical or 94 Strength

PGG/Roonby vs Gamepur (10 Aug 2026): values shown separately in each tier; no combined threshold.

Where the sheets disagree

Pro Game Guides and Roonby match. Gamepur, dated 10 Aug 2026, differs on High Flyer, Perfect Lays, Putback Finisher, Relentless Finisher, Fast Breaker, Hustler, Iron Screens, and Traffic Finisher. Whistle Wizard is filed under shooting in one sheet and playmaking in the other. Paint King is listed twice by Pro Game Guides, once in finishing and once in post, with different numbers. The disagreement column keeps the second reading. I did not delete either.

The cited sheets publish no in-game percentage for what a badge does. This table lists requirements rather than estimated effects. Gamepur does say Limitless Shooter adds range and three-point success, and that is the only effect sentence I am willing to repeat.

Takeovers

Takeover is chosen in the creator. The meter fills in park runs. Ten names show up in the public list. I am not building a page per takeover, because each one is only a role, an effect, and a height band.

Takeovers · each row has 1 source family
NameRoleEffectBest onSource status
Knockdown ShooterStretch / catch-and-shootAmplifies open catch-and-shoot and pull-up windows; punishes sagging defences.6'7"–6'9" stretches with mid-range or three investment.1 source · fan wiki
Smooth OperatorHandle / movement creatorRewards dribble creators who change pace; sometimes listed as Move Operator.Playmakers with high ball handle, speed with ball and passing.1 source · fan wiki
UnleashScoring guardBroader scoring-guard takeover for self-creating point guards; sits between Knockdown and pure facilitation.Iso guards who mix pull-ups and drives but do not dunk.1 source · fan wiki
Highlight ReelWing slasherBoosts blow-bys, poster chance and driving-dunk strength.Small forwards and high-dunk wings (6'5"–6'8" slashers).1 source · fan wiki
DownhillAthletic finisherIncreases blow-by success and speed with the ball.Wings and do-it-all forwards who attack closeouts.1 source · fan wiki
Team RiserPass-first guardHelps pass-first guards elevate teammates; pace, screens and skip passes.Pass-first point guards.1 source · fan wiki
DieselPaint / contact finisherContact-dunk and paint-dominance takeover for centres and interior scorers.6'9"+ builds with strength, standing dunk and post investment.1 source · fan wiki
Board HunterRebounderRebounding-focused takeover (name only; no detailed effect published).Rebound specialists.1 source · fan wiki
Glue GuyConnectorConnector-style takeover (name only; no detailed effect published).Undersized forwards who defend and pass.1 source · fan wiki
Crafty FinisherFinisher (disputed)Smaller guards (one guide recommendation)1 source · Pro Game Guides
Red P on a brick wall from the game gallery Player cards from the game gallery

FAQ

How many badges are there?

43 badges across five tiers: Bronze, Silver, Gold, Diamond, and Amethyst.

How do tiers go up?

Meet the attribute line, then spend Badge Points in the Badges menu.

Is there a Hall of Fame tier?

One build guide mentions Hall of Fame. The threshold sheets stop at Amethyst. I keep five tiers and flag the extra name.

Sources

Edited 2026-11-02. Related: builds · status · codes.

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